![]() Similarly, resources aren't deleted or recreated. They're not deleted, but some of the data is automagically passed through when you create an attack on the recipient. At this point, I've gotten basic item transfer working. Thanks! This was half the problem (the other half being that you have to manually update the quantity to get it to show up as something other than blank when reading from the attribute). Hope you get it working the way you want. _inventorysubflag Also, I'm glad you liked my equipment tracker code. This attribute is simply to say whether the item is in edit mode or display mode. I bolded the one I think you are missing. said: I use this list I compiled from the HTML for the character sheet. Look for presence resource or attack ids and delete the corresponding rows as well (where, as for equipment, deleting a row = deleting all attributes within it)? Now, you can always open your character sheet later and delete them, but you have to do that manually. Items that are Resources or have Attacks leave those behind when removed. Unfortunately, this does not trigger sheet workers you'd have to create it first, then set all the attributes via setWithWorker(). Here's a guess: you are creating a new attribute on the target character via createObj(). Weight is not instantly recalculated and the user is compelled to make a change to the equipment list by hand to trigger it. If the row still exists, there are some attributes present in that row that you have not deleted. It's cleared out and can be deleted manually, so it doesn't really hurt anything, but it still looks weird. The line entry in the Equipment list is not actually removed. That one's the same code that Roll20 is using, so you should be good there :). Well, I've got item transfers partially working, and the only thing I ended up using from ChatSetAttr was the row id generator. ![]() That said, any help resolving the remaining issues (which I have no clue where to even approach) would be much appreciated. Not exactly ideal, but it does pass items. !equipPass -targetname| Known Issues Items that are Resources or have Attacks leave those behind when removed.
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